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Zont1x vs tN1R. Have Spirit Made The Right Decision.

CjDoesCS on Reddit, compiles a lot of information on the comparison of Zont1x vs tN1R:

To compare Zont1x withtN1R, tN1R has a much better headshot percentage while providing more ADR. I also included zweih and magixx (not fair to him as it limits his actual showing) to give you an idea of the overall firepower upgrade Spirit has received from acquiring tN1R, which is significant! The faded dots represent non-highlighted players to give you an idea of where Spirit falls within the wider field with these changes. (Pending role changes).

1
ADR VS HEADSHOT COMPARISON SINCE THE LAST MAJOR

By simply looking at a clustered chart, is a one dimensional analysis, let’s look at a quick positional comparison between the top maps that Spirit like to play: Dust2, Mirage, Ancient, Nuke. This allows us to see where gaps may be filled and opened by Zont1x’s loss and tN1R’s addition.

The remaining charts are plotted positions of where the player was standing when they got a kill. Separating this by CT and T allows us to see some positions and trends and allows speculation about how tN1R will be used or won’t be used by Spirit.


The easiest map to see this on is on CT side of Nuke, with the clear distinction between Zont1x, the Ramp Anchor, and tN1R, who is typically more found on the A-Site, leaning yard/squeaky where you can typically find Chopper.

2
CT Kill Locations on Nuke
3
T Kill Locations on Nuke

Mirage is a much more harmonious swap on the CT-side usage, where we have them holding similar territory of midsite B/Cat. However, on T-side we see a clear Zont1x palace presence that tN1R is not used for similarly. Will we see tN1R being used on T-side in a similar manner to how he WAS being used on Heroic or will we see him be used like Zont1x with Spirit itself.

4

CT Kill Locations on Mirage
5
T Kill Locations on Mirage

For Dust2, we see far more success for Zont1x as the B-Anchor. tN1R finds more success at the Catwalk and Lower Tunnels positions. Will his aggression be curtailed as he now has Donk?

6
CT Kill Locations on Dust2
7
T Kill Locations on Dust2

For Ancient, it is a similar story of slotting him in as an A/Donut player with Zont1x preferring aggression out the A Main side and tN1R preferring to be more active through bottom mid, while both clean up well rotating into B.

8
CT Kill Locations on Ancient
9
T Kill Locations on Ancient

From just these few points of comparison I think it is pretty clear, using the word of the year, FIREPOWER has undeniably gone up for Spirit. Will it come at the cost of cohesion or tactics? Only time will tell.

How do you think this move will work out for Spirit? Where will Zont1x end up? How will the roles Re-Jig?

Thanks for stopping by! I can’t wait to see Spirit and Vitality clash!

NOTE: These were generated consisting of match data from the Blast Major all the way to the ongoing Blast Bounty (parsed by me). The sample size both is limited and highlights recent form and positioning. The database will continue to grow as I overcome storage complexities (2TB External Soon™)

TLDR:
Spirit have swapped Zont1x → tN1R. On recent data (BLAST Major → BLAST Bounty), tN1R posts higher HS% and ADR, implying a significant firepower upgrade (context: compared alongside zweih & magixx vs full field).

  • Role/position tendencies (by map):
    • Nuke (CT): Zont1x = Ramp anchor; tN1R = A-site leaning yard/squeaky (chopper overlap).
    • Mirage: CT usage overlaps around mid/B-cat; on T, Zont1x shows palace presence; tN1R is used differently.
    • Dust2: Zont1x looks stronger as B anchor; tN1R finds more success catwalk/lower tunnels (question: how his aggression adapts with donk).
    • Ancient: tN1R fits A/Donut with bottom-mid pressure; Zont1x prefers A-main aggression; both rotate to B effectively.
  • Net takeaway: Spirit’s raw firepower goes upcohesion/role fit is the open variable to watch.
  • Data note: Based on recent matches only; set will expand as storage limits are resolved.

Judging by this I think zweih will pick up certain positions like ramp CT, palace lurk on mirage as that is similar to his roles on Nemiga in which he was a beast.

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